week six – thursday 22nd august
unity: final
My final output is a development on the ‘forest environment’ created in week four. I enhanced this scene by adding a second terrain layer underneath and pulling it up to create rock forms on the mountain scene. I also painted more trees and created a small clearing in which the player begins.
I have applied various rotate scripts to both the cylinder and sphere elements of the fire, by making the cylinder a child of the sphere I was able to get it to rotate on the centre of the sphere. A range of 3D audio sources has been added to both the general forest scene and the fire to create a more immersive game experience. Directional light (moon) and point light (fire) have been used to change the scene to night.

I then went about making the scene more interactive for the player. I downloaded spiders from the online Unity Assets store which I then placed in groups around the landscape. I applied directional reaction and reaction rotate scripts (from the basics 119 pack) so that the spiders would react when the player was in range. This movement is enhanced by the application of a red point light to each spider, to give the effect that they are alive, angry and abnormal.
One larger, brighter spider is placed on the hill above the rest; this spider is inspired the title of this output, a reference to the giant talking Acromantuala ‘Aragog’ who is owned by Rubeus Hagrid in J.K. Rowling’s Harry Potter novel series.
The player’s journey is to find Aragog in the forest amongst all of the smaller spiders. This journey is initiated when the player walks through the blue floating sphere and the message ‘Can you find Aragog?‘ appears on screen. This is done using a script I wrote (with the help of youtube) in which the text GUI is triggered through the sphere’s collider when the player walks through it.


Video walkthrough: (for some reason the video won’t embed!)
https://vimeo.com/355250273


