week eleven – thursday 10th october
lights function
After researching the range of lights function I brought them into a simple 3D rendered space to test. I did this rather than my hand_sketch because that takes a good while to load and test each option.
I think I will use a combination of directionLight, spotLight and PointLight to create dynamic lighting for my hands.
I then applied this to the hand model. The colours weren’t as vibrant as they were in the test, this was because the fill of the hand was grey I figured out.
The parts of the hand that aren’t lit are black still because without ambient or generic lights there is no light there.
I ended up not using spotlight as the location arguments were tricky to understand and didn’t appear to work well on this model.
I used a dark maroon directional light in the left corner and a bright red for a point light.
Here is a screen recording of the hand that I took were I increased the frame rate and set a black background – so that you could see how cool the lighting is!

















