week six – thursday 22nd august
conditional design: final
Conditional design is the generation of a physical output by players that have been controlled by set conditions or rules. Variation within an output can be seen through interpretation of the rules.
My final for this output is a development of the work of the same name that was created in week one. One change that was made was the exclusion of stabilising elements, as they were not able to be clearly enough defined to improve the output. Another rule that was implemented in this final was specifying the types of triangles. In the initial game players struggled to maintain dimensions of the triangles as they changed direction. This new rule enabled the game to run much more smoothly. The final new rule that was introduced controlled the players use of other opponents tower to reach the other side. This rule was developed to prevent one player simply using the tower on the opposite side to reach their target.
In this second test of ‘triangle towers‘ it was interesting to see how the players followed the basic structure of the game up until someone came close to winning. At this point players used modifications to their tower in scale or path to advance faster and to defend.
